The galaxy is a vast collection of star systems with innumerable resources and items to discover and examine. But a big part of the resource-collection process revolves around completing research projects in Starfield. If players want the best equipment, better modifications, and to build the best outpost imaginable, it all starts with research.

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But it's not enough to max out the basic research projects. If you have completed the current projects and are looking for more to sink your teeth into, there's a Special Projects perk that unlocks additional research opportunities for late-game and high-tier unlocks. Here's how to make the most out of Special Projects!

Updated by Jeff Brooks on October 30, 2023: This guide has been updated to include new links throughout to help guide readers to relevant and valuable content to enhance their Starfield experience.

What Is The Special Projects Skill?

Starfield Special Projects

Special Projects in Starfield is a Master-level skill under the Science Skill Tree. To unlock it, players must spend 12 skill points in the Science tree beforehand. This does require a focused investment in this particular skill tree, which naturally means that you'll have to sacrifice progress in other skill trees early on if you want to unlock Special Projects quickly.

Like most other skills in the game, Special Projects features four tiers:

  • Tier 1
    • Challenge: Spend 12 Skill Points in the Science Skill Tree.
    • Effects: Unlocks experimental projects at the Research Lab.
  • Tier 2
    • Challenge: Craft 10 common or uncommon components.
    • Effect: You can craft rare components at the Industrial Workbench.
  • Tier 3
    • Challenge: Craft 10 rare components.
    • Effect: You can craft exotic components at the Industrial Workbench.
  • Tier 4
    • Challenge: Craft 10 exotic components.
    • Effect: You can craft unique components at the Industrial Workbench, and Outpost extractors have an increased chance of producing additional resources.
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Is Special Projects Worth Investing In?

Starfield Research Lab

Absolutely! While it's not immediately useful, like Boost Pack Training or Ballistics, Special Projects unlocks the ability to craft rare components necessary for high-end crafting and weapon modifications. For instance, at Tier 4 of Special Projects, players will unlock the ability to craft Sterile Nanotubes, Microsecond Regulators, and Nuclear Fuel Rods. These components prove extremely useful when crafting outpost construction items, like improved generators.

Every Crafting Component Special Projects Unlocks

Starfield Crafting Manufacturing 2 At Research Station

Special Projects unlocks a large variety of components to craft with every tier. The higher your tier in the perk, the more you can craft. It's straightforward enough and opens a lot of doors when constructing outposts or building new weapon modifications, for instance.

Common and Uncommon Components

Component

Resources

Adaptive Frame

  • 1x Aluminum
  • 1x Iron

Austenitic Manifold

  • 1x Iron
  • 2x Nickel
  • 1x Reactive Gauge

Comm Relay

  • 1x Isocentered Magnet
  • 1x Tau Grade Rheostat

Isoenceted Magnet

  • 1x Nickel
  • 1x Cobalt

Isotopic Coolant

  • 1x Tetrafluorides
  • 1x Ionic Liquids

Mag Pressure Tank

  • 2x Aluminum
  • 1x Nickel

Monopropellant

  • 2x Alkanes
  • 1x Mag Pressure Tank
  • 1x Reactive Gauge

Polytextile

  • 2x Fiber
  • 1x Cosmetic

Reactive Gauge

  • 2x Aluminum
  • 1x Copper

Tau Grade Rheostat

  • 1x Copper
  • 1x Beryllium

Zero Wire

  • 1x Copper
  • 1x Silver

Rare Components

Component

Resources

Drilling Rig

  • 3x Tungsten
  • 2x Lubricant
  • 1x Reactive Gauge

Molecular Sieve

  • 2x Ionic Liquids
  • 1x Mag Pressure Tank
  • 2x Membrane

Paramagnon Conductor

  • 1x Neodymium
  • 1x Gold
  • 3x Zero Wire

Positron Battery

  • 2x Vanadium
  • 2x Antimony
  • 1x Tay Grade Rheostat

Semimetal Wafer

  • 2x Gold
  • 2x Antimony
  • 1x Zero Wire

Supercooled Magnet

  • 3x Neodymium
  • 1x Isocentered Magnet
  • 1x Isotopic Coolant

Zero-G Gimbal

  • 2x Tantalum
  • 1x Isocentered Magnet
  • 2x Lubricant

Exotic Components

Component

Resources

Control Rod

  • 3x Dysprosium
  • 1x Austenitic Manifold
  • 1x Isotopic Coolant

Microsecond Regulator

  • 2x Lithium
  • 4x Europium
  • 1x Supercooled Magnet
  • 1x Tau Grade Rheostat

Nuclear Fuel Rod

  • 3x Uranium
  • 1x Semimetal Wafer
  • 2x Solvent

Power Circuit

  • 4x Palladium
  • 2x Polymer
  • 1x Positron Battery
  • 1x Paramagnon Conductor

Sterile Nanotubes

  • 2x Vanadium
  • 1x Molecular Sieve
  • 2x Solvent

Next: Starfield: Best Early Game Skills