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These five Pokemon Sun and Moon features helped the RPG take on bold new forms and let us off the leash to explore
By Oscar Taylor-Kent published
Feature 30 Years of Pokemon | How Pokemon's seventh generation gave us the 3DS-powered tropical getaway we all needed

OG Pokemon devs struggled to fit their iconic RPG onto a Game Boy cartridge: "It was a fight against capacity"
By Jordan Gerblick published
News "I like the Game Boy as a machine but trying to work with all these challenges and make a game that anyone could get into and enjoy was difficult"

Game Freak can't add hundreds of new Pokemon and more Types every generation or else new games would take too long
By Dustin Bailey published
News Gotta balance 'em all

These five Pokemon X & Y features helped evolve the series into 3D, setting the standard for future entries
By Oscar Taylor-Kent published
Feature 30 Years of Pokemon | How Pokemon's sixth generation explored new dimensions on Nintendo 3DS

Pokemon being "a game for children" is "a misunderstanding," Game Freak veteran once said
By Catherine Lewis published
News Pokemon is for everyone

These five Pokemon Black & White features took a fresh approach to evolving the series, setting a new standard for gens
By Oscar Taylor-Kent published
Feature 30 Years of Pokemon | How Pokemon's fifth generation returned to the roots of Game Freak's monster catcher

These five Pokemon Diamond, Pearl & Platinum features paved the way for the monster catcher's online future
By Oscar Taylor-Kent published
Feature 30 Years of Pokemon | How Pokemon's fourth generation used the Nintendo DS to bring trainers together

These five Pokemon Ruby, Sapphire & Emerald features added tremendous life to the series in the jump to Game Boy Advance
By Oscar Taylor-Kent published
Feature 30 Years of Pokemon | How Pokemon's third generation advanced Game Freak's monster catcher with improved tech

These five Pokemon Gold, Silver & Crystal features allowed the sequels to evolve from one-off to true worldwide megahit
By Oscar Taylor-Kent published
Feature 30 Years of Pokemon | How Pokemon's second generation added to Game Freak’s original formula

Rayman creator casually reveals "I think there's a kind of remake planned" for the 1995 platformer
By Scott McCrae published
News "I think Ubisoft is adding a few more checkpoints and things like that to make it a bit less frustrating"

The 25 best PS2 games of all time
By Nick Thorpe last updated
Best List Looking back at the best PS2 games in 2026 with our ranking of the games that defined Sony's second gen console

The 25 best PSP games of all time
By Nick Thorpe last updated
Best List Dust off your old handheld and relive the best PSP games ever

The 25 best PS3 games of all time
By Josh West last updated
Best List The best PS3 games that you should go back and replay today, from Dark Souls to The Last of Us

"Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
By Sean Cole published
Feature Interview | Pandemic Studio alums go deep into the making of the kooky adventure that rocked PS2 and Xbox

"It gave us more opportunities for variety": How Banjo-Kazooie helped the Nintendo 64 compete with PlayStation
By Rory Milne published
Feature Interview | Banjo creators Chris Sutherland, Ed Bryan, Gavin Hood, Gary Richards and Steve Malpass explain how the series evolved

"Bully was chaotic from the day I started": Inside the making of Rockstar's 'GTA in boarding school'
By Sean Cole published
Feature Interview | How PS2 classic Bully managed to bring the open-world craze to an unexpected setting

How Jak and Daxter challenged Naughty Dog to find "the most beautiful thing we could pull off" on PS2
By Rory Milne published
Feature Interview | Exploring the PS2 classic with Naughty Dog alum Dan Arey

How Rayman 2 "offered 2D gameplay situations in a 3D environment" to get the best of both worlds
By Guy Miquel-Albert published
Feature Interview | Ubisoft explores the making of one of its definitive PS1 and N64 platformers








