LATEST CHATTY HEADER
Join the Shacknews Discord Server
Subscribe to Shacknews Mercury
Scroll down to join the conversation.
New to Shacknews? Signup for a Free Account
Already have an account? Login Now
Join the Shacknews Discord Server
Subscribe to Shacknews Mercury
Scroll down to join the conversation.
https://wapo.st/3SkDBP7
A study published last year found just 125 incidents of VR-related injuries were reported to emergency rooms in 2017. By 2021, that figure was estimated at 1,336, the study found, using data from the National Electronic Injury Surveillance System, known as NEISS.
According to Melissa Kovacs, an associate professor of trauma research at Dignity Health Medical Group in Chandler, Ariz., and the study’s co-author, unofficial figures from 2022 that she’s seen show a 100 percent increase since 2021 in VR-related emergency room visits reflecting the rise in sales and use of the headsets.
...
According to the study, the most common VR-related injury, accounting for 30 percent of ER visits, was a fracture, followed by lacerations, at 18.6 percent, contusions at about 14 percent, and strains or sprains, which accounted for 10 percent, according to the data.
Young children, up to the age of 5, were most likely to injure their face, while those 6 to 18, were most likely to hurt their hands or their face. Adults, up to the age of 54, primarily hurt their knees, finger and wrists, while the majority of people over 55 hurt their upper trunk and upper arm.
I've rapped my knuckles a few times over the years, but otherwise have mostly managed to avoid VR injuries. Any of y'all have an epic, VR-related spill yet?
Thread Truncated. Click to see all 64 replies.
The post has been reported. Thank you!
You must be logged in to post.
You must be logged in to post.